1/25/2024 0 Comments Launch lutcalcHard Clip "Both B&W" creates a broadcast-legal signal with no RGB values outside of 0-100%. It's up to you how you want to set Hard Clip for your output. BT.709), the output range should be set to 100%. If your LUTCalc output is a display color space (e.g. Set LUTCalc's input range to 109% for this case. In Resolve when the clip attributes data levels is set to "full", Resolve places the display-referenced black point (0% R'G'B') of the decoded video at 0.063 (64/1023) in the RGB working space and the display-referenced white point (100% R'G'B') of the decoded video at 0.92 (940/1023) in the RGB working space. Use LUTCalc 3.1.2 or later and set the LUT Type to DaVinci Resolve 12+ auto to ensure that the LUT will be able to access values in the 100-109% range. Set LUTCalc's input range to 100% for this case. In Resolve when the clip attributes data levels is set to "video", Resolve places the display-referenced black point (0% R'G'B') of the decoded video at 0.0 in the RGB working space, and the display-referenced white point (100% R'G'B') of the decoded video at 1.0 in the RGB working space. So you need different LUTs depending on which camera, format, and video software you're using. It's that they decode video in a few different ways. Can anyone explain that difference?It's not just that Premiere and Resolve handle LUTs differently. Also it seems to be taken for granted that Premiere and Resolve handle LUT's differently.
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